Short works

Books : reviews

Mark d'Inverno, Michael Luck.
Understanding Agent Systems.
Springer. 2001

This book presents a formal approach to dealing with agents and agent systems. Software engineering techniques, in particular the Z specification language, are used to establish an accessible and unified formal account of agent systems and inter-agent relationships. In particular, the framework provides precise and unambiguous meanings for common concepts and terms for agent systems, allows for the description of alternative agent models and architectures, and serves as a foundation for subsequent development of increasingly refined agent concepts. The practicability of this approach is verified by applying the formal framework to three detailed case studies.

The methodology presented constitutes a very significant step towards organising and structuring the diverse and disparate landscape of agent-based systems by applying formal methods to develop a defining and encompassing agent framework. The book will appeal equally to researchers, students, and professionals in industry interested in advanced applications of intelligent agents and multi-agent systems.

Jon McCormack, Mark d'Inverno.
Computers and Creativity.
Springer. 2012

This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art, Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers.

The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity.

Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.