Maria Arinbjarnar




Get your recommended daily allowance of humor at Garfield's official Web site!

Ph.D. Student in Computer Science at York University, planned graduation is in 2010. 
Supervisor Dr. Daniel Kudenko, research area Interactive Drama.

Directed Emergent Drama (DED)

We aim to create a virtual mystery world where the player becomes immersed in a murder mystery drama full of interesting and believable characters. In our example domain the player will have the opportunity to solve a murder mystery, similar to that of an Agatha Christie novel, by interacting with the characters of the world. These characters are played by autonomous actor agents which we call actors. The actors' main goal is to entertain the player by providing an engaging murder mystery. In order to accomplish this the actors performance needs to be collaborative and unified to give the player a consistent and coherent drama experience.

The qualifying Dissertation on DED



  • Schemas in Directed Emergent Drama, Maria Arinbjarnar, Daniel Kudenko.
    In Proceedings of the First Joint International Conference on Interactive Digital Storytelling (ICIDS). Erfurt, Germany. November 26 - 27, 2008.

  • Dynamic Plot Genarating Engine, Maria Arinbjarnar.
    In Proceedings of the Workshop on Integrating Technologies for Interactive Stories (INTETAIN 2008), Playa del Carmen, Cancun, Mexico. January 7-10, 2008

  • Rational Dialog in Interactive Games, Maria Arinbjarnar.
    In Proceedings of the AAAI 2007 Fall Symposium on Intelligent Narrative Technologies, Westin Arlington Gateway, Arlington, Virginia, November 9-11, 2007

  • Performance and Overhead of Semantic Cache Management Björn Þór Jónsson, Maria Arinbjarnar, Bjarnsteinn Þórsson, Michael J. Franklin, Divesh Srivastava.
    ACM Transactions on Internet Technology (TOIT), August 2006, 3(6), Publisher: ACM Press.

  • Modular Simulation of Knowledge Development in Industry: A Multi-Level Framework Rögnvaldur J. Saemundsson, Kristinn R. Thórisson, Gudny R. Jónsdóttir, Maria Arinbjarnar, Hilmar Finnsson, Hafthór Gudnason, Vignir Hafsteinsson, Grétar Hannesson, Jónheidur Ísleifsdóttir, Ársaell Th. Jóhannsson, Gunnar Kristjánsson, Sverrir Sigmundarson.
    In Proceedings of the WEHIA – 1st International Conference on Economic Sciences with Heterogeneous Interacting Agents, University of Bologna, Italy, 15-17 June 2006.

Research projects


  • University of York, Departmental Overseas Research Studentship (DORS) for the duration of a three-year full-time Ph.D. programme.
    For 2007/08 the annual value of the award is (£4,417)

  • Námssjóð Sameinaðra Verktaka hf. (Student-fund of United Engineers) at Reykjavik University 2007, grant to continue studies in order to gain a higher degree in the same field as I am currently graduating from. (150,000 ISK.)

  • Nýsköpunarsjóður Námsmanna (Student Innovation Fund) 2003 grant for the project \emph{Research on the usability and effectiveness of interactive software for distant work}. (220,000 ISK.)

  • Reykjavik University 2003 grant for the project \emph{Research on the usability and effectiveness of interactive software for distant work}. (110,000 ISK.)



  • Computers.
  • Theoretical computer science.
  • Algorithms.
  • Bayesian networks.
  • Game Theory.
  • Computer games.
  • Good books.
  • Philosophy.
  • The human mind.
  • Artificial intelligence.
  • Future society.
  • World domination

María Arinbjarnar
The Artificial Intelligence Group , Department of Computer Science,
The University of York, Heslington, YORK YO10 5DD, England.