Doctorow's first published collection of short stories, some great, some really peculiar.
Contents (possible spoilers)
In the utopian post-Scarcity Bitchun society, there is no need to work for a living, no poverty, no hunger, no disease, no death. People can do work, to gain "Whuffie", respect from their fellows. Julius is over a hundred years old, has composed three symphonies, died twice and been restored from backup, and is now part of an ad-hocracy maintaining one of the old rides in Disney World. Everything seems fine, then an old friend reappears wanting to commit suicide, a rival faction tries to take over the ride, and someone murders him. Things go downhill from there.
A great vision of a post-Scarcity world -- not utopia, but pretty close to it, if it weren't for the people. Lots of great little observations of the way people might live, might find value in their lives, and might still mess things up.
Even in the Global Village, with everyone online, people still need sleep. So the world has fragmented into time zones, collections of people who share interests and the same sleep patterns. Art (not his real name) is a member of Eastern Standard Tribe, working on user interfaces that will sabotage their great rivals, the Greenwich Mean Tribe, when he has a great idea that could earn him and his co-workers a fortune. So why is he sitting trapped on the roof of an asylum, seriously considering performing a self-lobotomy via a pencil up the nose? (Don't try this at home, people. It never helps.)
It's a great ride figuring out why, in the highly connected, highly competitive, highly caffienated world Art lives in. That world is closer to today than the one in Down and Out in the Magic Kingdom, so is more recognisable, and more scary for that.
At first sight Alan appears to be a slightly eccentric neighbour, spending six months sanding down the wood in his new house, offering to soundproof his neighbour's wall instead of complaining about their loud music playing, and helping a friend install pirate wifi network points throughout the locale. But it emerges that Andy comes from somewhere much weirder: his father is a mountain, his mother is a washing machine, his brothers include an island and a set of nesting dolls. But then the neighbours aren't much better: one has wings, and one can detect outsiders like Archie.
Okay, call me old fashioned, but I like my stories to make sense, or at least to make me think that they might make sense if looked at from an angle I can't quite manage to see. I didn't get that feeling. There's lots of interesting little subplots, wry techno-jokes, and good (if nasty) characterisation. But it didn't gel for me. I did a quick web-trawl after to see if I'd just missed an obvious (or even non-obvious!) point, but found little help. So, an interesting, sometimes fun, sometimes disturbing, always disjointed, ride, but no destination.
Doctorow's second published collection of short stories, some not so short. Here he writes futuristic stories by, as he puts it, rigorously and accurately predicting the present. The theme of intellectual property and digital rights management is pervasive, occasionally amusing (as in the reason behind some of those strangely familiar story titles), and often chilling.
Contents (possible spoilers)