The patterns presented are grouped into:
General-Purpose Patterns
Special-Purpose Patterns
Architectural Patterns
Process and Organization
Exposition
Concurrent Programming/Distributed Systems
Reactive Systems
Contents
- Tom Cargill. Localized ownership: managing dynamic objects in C++. 1996
- Ken Auer, Kent Beck. Lazy optimization: patterns for efficient Smalltalk programming. 1996
- Bobby Woolf. Partitioning Smalltalk code in ENVY/Developer components. 1996
- Peter Sommerlad. Command Processor. 1996
- Jung J. Kim, Kevin M. Benner. Implementation patterns for the Observer pattern. 1996
- Dirk Riehle. Patterns for encapsulating class trees. 1996
- Hans Rohnert. The Proxy design pattern revisited. 1996
- Alexander S. Ran. MOODS: Models for Object-Oriented Design of State. 1996
- Jim Doble. Shopper. 1996
- Aamond Sane, Roy Campbell. Detachable Inspector/Removable cout: a structural pattern for designing transparent layered services. 1996
- Gustavo Rossi, Alejandra Garrido, Sergio Carvalho. Design patterns for object-oriented hypermedia applications. 1996
- Stephen P. Berczuk. Organizational Multiplexing: patterns for processing satellite telemetry with distributed teams. 1996
- Satish Subramanian, Wei-Tek Tsai. Backup pattern: designing redundancy in object-oriented software. 1996
- Kyle Brown, Bruce G. Whitenack. Crossing Chasms: a pattern language for Object-RDBMS. 1996
- Ralph E. Johnson. Transactions and Accounts. 1996
- Mary Shaw. Some patterns for software architectures. 1996
- Frank Buschmann. Reflection. 1996
- Brian Foote, Joseph Yoder. Evolution, Architecture, and Metamorphosis. 1996
- Alistair Cockburn. Prioritizing forces in software design. 1996
- Allen Hopley. Decision deferral and capture pattern language. 1996
- Neil B. Harrison. Organizational patterns for teams. 1996
- Martin Fowler. Accountability and organizational structures. 1996
- Ward Cunningham. EPISODES: a pattern language of competitive development. 1996
- Dana L. G. Anthony. Patterns for classroom education. 1996
- Todd A. Coram. Demo Prep: a pattern language for the preparation of software demonstrations. 1996
- Robert Orenstein. A pattern language for an essay-based web site. 1996
- Douglas C. Schmidt, Charles D. Cranor. Half-Sync/Half-Async: an architectural pattern for efficient and well-structured concurrent I/O. 1996
- Aamond Sane, Roy Campbell. Resource Exchanger: a behavioral pattern for low-overhead concurrent resource management. 1996
- Peter Sommerlad, Michael Stal. The Client-Dispatch-Server design pattern. 1996
- R. Greg Lavender, Douglas C. Schmidt. Active Object: an object behavioral pattern for concurrent programming. 1996
- Paul E. McKenney. Selecting locking designs for parallel programs. 1996
- Amund Aarsten, Giuseppe Menga, Luca Mosconi. Object-oriented design patterns in reactive systems. 1996
- Michael (2) Adams, James O. Coplien, Robert Gamoke, Robert Hanmer, Fred Keeve, Keith Nicodemus. Fault-tolerant telecommunication system patterns. 1996
- William C. Wake, B. Douglas Wake, Edward A. Fox. Improving responsiveness in interactive applications using queues. 1996
- Gerard Meszaros. A pattern language for improving the capacity of reactive systems. 1996