Books

Books : reviews

S. G. Hoggar.
Mathematics for Computer Graphics.
CUP. 1992

(read but not reviewed)


Contents:

  1. Isometries
  2. How isometries combine
    • the dihedral group
  3. The braid patterns
  4. Plane patterns & symmetries
  5. The 17 plane patterns
  6. More plane truth
    • Archimedean tilings • Coxeter graphs • Wythoff's construction
  7. Matrix and vector algebra
  8. Isometries in 3-space
  9. Quaternions and rotations
    • complex numbers • quaternion in-betweening • Bezier curves
  10. Fractals and nature
    • snowflakes • self-similarity • topological dimension • Cantor • Sierpinski
  11. Basic topology
    • metric spaces • subspaces and product spaces • limits and closed sets • continuity • quotient spaces
  12. Compact sets, connected sets, holes and homeomorphisms
  13. The existence and uniqueness of fractals
    • Hausdorff distance • Fixed Point theorem • winding numbers
  14. Iterated function systems
    • affine maps • factorising rotations into shears • finding an IFS • condensation • attractors
  15. Addresses, measures, and the random iteration algorithm
    • Hausdorff dimension
  16. Julia, Mandelbrot, and beyond
    • dynamics of iterated complex functions