We address the process of copying in Artificial Life organisms. Copying is a source of mutations, a crucial component in evolution. We propose that rich copying mechanisms, and thereby rich evolutionary systems, can be obtained by embodying the copying process in a lower-level simulation.
We demonstrate an embodied copying process that has the potential to alter its own mutation rate, without having the concept of a mutation rate parameter explicit in the system.
@inproceedings(SS-ECAL11-54, author = "Adam Nellis and Susan Stepney", title = "Embodied copying for richer evolution", pages = "597-604", crossref = "ECAL11" ) @proceedings(ECAL11, title = "ECAL 2011, Paris, France, August 2011", booktitle = "ECAL 2011, Paris, France, August 2011", publisher = "MIT Press", year = 2011 )