Books

Papers/Articles

Books : reviews

[cover]

Andrew Adamatzky. Identification of Cellular Automata. Taylor & Francis. 1994

 

[cover]

Andrew Adamatzky, editor. Collision-Based Computing. Springer. 2002

 

Contents

Tommaso Toffoli.
Symbol Super Colliders
Edward F. Fredkin, Tommaso Toffoli.
Design Principles for Achieving High-Performance Submicron Digital Technology. 1978
Edward F. Fredkin, Tommaso Toffoli.
Conservative Logic. Int. J. Theor. Phys., 21. 1982
Norman H. Margolus.
Physics-like models of computation. Physica 10D. 1984
Norman H. Margolus.
Universal Cellular Automata based on the collisions of soft spheres. Constructive CA Workshop Proceedings. 1998
Jerome Durand-Lose.
Computing Inside the Billiard Ball Model
Kenichi Morita, Yasayuki Tojima, Katsunobu Imai, Tsuyoshi Ogiro.
Universal Computing in Reversible and Number-Conserving Two-Dimensional Cellular Spaces
Michael D. Westmoreland, Joan Krone.
Derivation Schemes in Twin Open Set Logic
Marianne Delorme, Jacques Mazoyer.
Signals on Cellular Automata
Mariusz H. Jakubowski, Ken Steiglitz, Richard Squier.
Computing with Solitons: a Review and Prospectus. Multiple-Valued Logic Journal. 2000
Pawel Siwak.
Iterons of Automata
Steve Blair, Kelvin Wagner.
Gated Logic with Optical Solitons
Andrew Wuensche.
Finding Gliders in Cellular Automata
[attractor basin]glider as a "localised propagating structure" -- example of self-organisation • search looks at variance of input entropy over time • measures: maps of attractor basins -- bushy sub-trees with high in-degree => high convergence and order, sparse sub-trees => low convergence and chaos; G density (Garden-of-Eden state density), ratio of increase of G density with size: order is high, chaos is low; distribution of in-degree size; Z parameter -- statistical predictor of convergence: Z=0 => order, Z=1 => chaos; • local measures (on trajectory), global measures (on attractor basin), static measures (Z) • 1D CA, binary state, neighbourhood k=3, can represent using state value (2 colours) or neighbourhood lookup value (8 colours); with 2nd repn, if background (commonly looked up values) is filtered, gliders can show up better (especially if transformed to equivalent rule using larger neighbourhood) • attractor basins diagrammed as state transition relations [picture], by repeatedly calculating pre-image of states • ordered rules become rarer at higher k, complex rules are rare • gliders can have a large diameter, and a large period • compound gliders formed from sub-gliders colliding periodically -- hierarchy could continue without limit • classify rules using entropy of "lookup frequency" -- order: low entropy, low variance -- complex: medium entropy, high variance -- chaos: high entropy, low variance • glider collision table: description of behaviour allowing some prediction of future evolution -- neighbourhood rule table: accounts for origin of gliders, emergence by self-organisation
Andrew Adamatzky.
New Media for Collision-Based Computing
Leonid A. Bunimovich, Milena A. Khlabystova.
Lorentz Lattice Gases and Multi-Dimensional Turing Machines
Enrico Petraglio, Gianluca Tempesti, Jean-Marc Henry.
Arithmetic Operations with Self-Replicating Loops
Jean-Phillipe Rennard.
Implementation of Logical Functions on the Game of Life
Paul Rendell.
Turing Universality of the Game of Life

[cover]

Andrew Adamatzky, Maciej Komosinski, editors. Artificial Life Models in Software. Springer. 2005

 

Contents

Charles Ofria, Claus O. Wilke.
Avida: evolution experiments with self-replicating computer programs
Maciej Komosinski.
Framstiks: a platform for modeling, simulating, and evolving 3D creatures
Bruce Damer, Karen Marcelo, Frank Revi, Todd Furmanski, Chris Laurel.
Nerve Garden: germinating biological metaphors in net-based virtual worlds
Jeffrey Ventrella.
GenePool: exploring the interaction between natural selection and sexual selection
Peter W. McOwan, Edward J. Burton.
Sodarace: adventures in artificial life
Michael J. North, Charles M. Macal.
Escaping the accidents of history: an overview of artificial life modeling with Repast
Andrew Ilachinski.
EINSTein: a multiagent-based model of combat
Andrew Begel, Eric Klopfer.
StarLogo: a programmable complex systems modeling environment for students and teachers
Jon McCormack.
On the evolution of sonic ecosystems
Mirek Wojtowicz.
Exploring cellular automata with Mcell
Andrew Wuensche.
Discrete Dynamics Lab: tools for investigating cellular automata and discrete dynamical networks
Tatsuo Unemi.
Simulated Breeding --- a framework of breeding artifacts on the computer
Alan Dorin.
Enriching aesthetics with artificial life

[cover]

Andrew Adamatzky, Ben De Lacy Costello, Tetsuya Asai. Reaction-Diffusion Computers. Elsevier. 2005

 

[cover]

Andrew Adamatzky, Christof Teuscher, editors. From Utopian to Genuine Unconventional Computers. Luniver Press. 2006

 

Contents

Kazuhito Yamada, Tetsuya Asai, Ikuko N. Motoike, Yoshihito Amemiya.
On digital VLSI circuits exploiting colision-based fusion gates
Adam Budd, Christopher Stone, Jonathan Masere, Andrew Adamatzky, Ben De Lacy Costello, Lawrence Bull.
Towards machine learning control of chemical computers
Nicholas Glade.
Existence and persistence of microtubule chemical trails---a step toward microtubule collision-based computing
John Greenman, Ioannis Ieropoulus, Chris R. Melhuish.
Perfusion anodophile biofilm electrodes and their potential for computing
Niall Murphy, Thomas J. Naughton, Damien Woods, Beverley Henley, Kieran McDermott, Elaine Duffy, Peter J. M. van der Burgt, Niamh Woods.
Implementations of a model of physical sorting
Selim G. Akl.
Conventional or unconventional: Is any computer universal?
Karoline Wiesner, James P. Crutchfield.
Language diversity of measured quantum processes
William M. Stevens.
Logic Circuits in a system of repelling particles
Alexis De Vos, Yvan Van Rentergem.
From group theory to reversible computers

[cover]

Andrew Adamatzky, Lawrence Bull, Ben De Lacy Costello, Susan Stepney, Christof Teuscher, editors. Unconventional Computing 2007. Luniver Press. 2007

 

Contents

Matthias Bechmann, John A. Clark, Angelika Sebald, Susan Stepney.
Unentangling nuclear magnetic resonance computing
Simon O'Keefe.
Implementation of logical operations on a domino substrate
William M. Stevens.
A kinematic Turing machine
Effirul I. Ramlan, Klaus-Peter Zauner.
Nucleic acid enzymes: The fusion of self-assembly and conformational computing
Ed Blakey.
On the computational complexity of physical computing systems .
Navneet Bhalla, Peter J. Bentley, Christian Jacob.
Mapping virtual self-assembly rules to physical systems
Willem Fouche, Johannes Heidema, Glyn Jones, Petrus H. Potgieter.
Halting in quantum Turing computation
Kohta Suzuki, Satoshi Murata.
Design of DNA spike oscillator
Kaoru Onodera.
The computing power of structured molecules with gaps: Watson-Crick insertion systems
Mike Stannett.
Physical hypercomputation
Jeff Jones, Mohammed Saeed.
Collective perception of absolute brightness from relative contrast information -- an emergent pattern formation approach
Masayuki Ikebe, Yusuke Kitauchi.
Evaluation of a multi-path maze-solving cellular automata by using a virtual slime-mold model
Takashi Morie, Takahiro Yamamoto.
A cellular-automaton-based anisotropic diffusion algorithm for subjective contour generation and its digital VLSI implementation
Xin-She Yang, Young Z. L. Yang.
Cellular automata networks
Eugene S. Kitamura, Yukio-Pegio Gunji.
Wholeness based on gluing of incomplete information

[cover]

Andrew Adamatzky, Ramon Alonso-Sanz, Anna Lawniczak, Genaro Juarez Martinez, Kenichi Morita, Thomas Worsch. Automata 2008. Luniver Press. 2008

 

[cover]

Andrew Adamatzky, editor. Game of Life Cellular Automata. Springer. 2010

 

Contents

Carter Bays.
Introduction to cellular automata and Conway's Game of Life
Robert Wainwright.
Conway's Game of Life: early personal recollections
Harold V. McIntosh.
Conway's Life
Harold V. McIntosh.
Life's still lifes
Harold V. McIntosh.
A zoo of Life forms
David Eppstein.
Growth and decay in Life-like cellular automata
Nathaniel Johnston.
The B36/S125 "2x2" Life-like cellular automata
Mark D. Niemiec.
Object synthesis in Conway's Game of Life and other cellular automata
Emmanuel Sapin.
Gliders and glider guns discovery in cellular automata
Geoffrey Chu, Karen Elizabeth Petrie, Neil Yorke-Smith.
Constraint programming to solve maximal density still life
Kellie Michele Evans.
Larger than Life's extremes: rigorous results for simplified rules and speculation on the phase boundaries
Marcus Pivato.
RealLife
Ferdinand Peper, Susumu Adachi, Jia Lee.
Variations on the Game of Life
Nazim Fates.
Does Life resist asynchrony?
Ramon Alonso-Sanz.
Life with short-term memory
Genaro Juarez Martinez, Andrew Adamatzky, Harold V. McIntosh.
Localization dynamics in a binary two-dimensional cellular automaton: the diffusion rule
Carter Bays.
The Game of Life in non-square environments
Nick D. L. Owens, Susan Stepney.
The Game of Life rules on Penrose tilings: still life and oscillators
Jeffrey Ventrella.
A spherical XOR gate implemented in the Game of Life
Nicholas Mark Gotts.
Emergent complexity in Conway's Game of Life
A. R. Hernandez-Montoya, H. F. Coronel-Brizio, M. E. Rodriguez-Achach.
Macroscopic spatial complexity of the Game of Life cellular automaton: a simple data analysis
Claudio Conti.
The enlightened Game of Life
Adrian P. Flitney, Derek Abbott.
Towards a quantum Game of Life
Eduardo Reck Miranda, Alexis Kirke.
Game of Life music
Adam P. Goucher.
Universal computation and construction in GoL cellular automata
Paul Rendell.
A simple Universal Turing Machine for the Game of Life Turing Machine
Genaro Juarez Martinez, Andrew Adamatzky, Kenichi Morita, Maurice Margenstern.
Computation with competing patterns in Life-like automata

[cover]

Andrew Adamatzky. Physarum Machines: computers from slime mould. World Scientific. 2010