Research & Publications
- Research Interests
- Doctoral students
- Full list of publications
- MSc and undergraduate research projects
Research Interests:
Immersion in gamesWe seem to all know what it means to be immersed in a game but what exactly is immersion? I have already worked on a number of studies positioning immersion with respect to attention, personality and addiction. I would like to devise games that specifically control the amount of immersion in order to study this area in a more experimental paradigm.
- Sanders, T., Cairns, P. (2010) Time perception, immersion and music in videogames. BCS HCI 2010 Awarded best long paper at the conference
- Seah, M., Cairns, P. (2008) From Immersion to addiction in videogames. In England, D. and Beale, R. Proc. of HCI 2008, vol 1 BCS, 55-63 Awarded best long paper at the conference
- Jennett,C., Cox,A.L., Cairns,P., Dhoparee,S., Epps,A., Tijs,T., Walton,A. (2008). Measuring and Defining the Experience of Immersion in Games. International Journal of Human Computer Studies, 66(9), 641-661
- Brown, E., Cairns, P. (2004) A grounded investigation of immersion in games. ACM Conf. on Human Factors in Computing Systems, CHI 2004, ACM Press, 1297-1300
How can we model people using interactive systems in order to inform and improve the design of such systems? I have used algebraic, formal and statistical models to gain insights into the problems people have with interactive devices.
- Thimbleby, H., Cairns, P. (2010) Reducing number entry errors: solving a widespread serious problem. Journal of the Royal Society Interface, 7(51), 1429-1439
- Schiller, J., Cairns, P. (2008) There's always one! Modelling outlying user performance. ACM Conf. on Human Factors in Computing Systems, CHI 2008, ACM Press.
- Gow, J., Thimbleby, H., Cairns, P. (2006) Automatic critiques of interface modes. In Harrison, M., Design Specification and Verification of Interactive Systems, DSVIS 05, Springer LNCS 3941, 201-212
- Thimbleby, H., Cairns, P., Jones, M. (2001) Usability analysis with Markov models. ACM Trans. on Computer Human Interaction, 8(2), 99-132
Doctoral Students
Current students:
- Aliimran Nordin, PhD in time perception and immersion in video games.
- Matt Hudson, EngD in immersion, social presence and simulations
- Eddie Capstick (UCL), Immersion and social aspects of gaming
- Rasha Ibrahim, Personality and technology use
- Richard Ribeiro, Supporting hidden communities of practice
Former students:
- Rania Hodhod (2010) Interactive Narrative for Adaptive Educational Games, PhD Thesis, University of York
- Charlene Jennett (2009) Investigating Real World Dissociation in Computer Game Immersion, PhD Thesis, University College London
- Eduardo Calvillo Gámez (2009) On the Core Elements of the Experience of Playing Video Games PhD Thesis, University College London
- Sarah Faisal (2008) From Tool to Instrument: an Experiential Analysis of Interacting with Information Visualisation. PhD Thesis, University College London
- Lidia Oshlyansky (2008) Cultural Models in HCI: Hofstede, Affordance and Technology Acceptance. PhD Thesis, University of Wales, Swansea
- Brock Craft (2007) A Sketching-oriented Design Method for Information Visualiszation Software. PhD Thesis, University College London
- Simon Li (2006) An Empirical Investigation of Post-Completion Error: a cognitive perspective. PhD Thesis, University College London
- Suziah Sulaiman (2006) User Haptic Experience: transferring real world tactile sensation of drawing tools into haptic interfaces. PhD Thesis, University College London