2011 |
- Buykx, L., Petrie, H., Cairns, P. (2011) Capturing family recipes for digital sharing across the generations, Include 2011, London, UK
- Calvillo-Gamez, E., Gow, J., Cairns, P. (2011) Introduction to special issue: Video games as research instruments. Entertainment Computing, 2(1), i
- Lefevre, A., Carre, M., Lewis, R., Barnes, C., Cairns, P., Holt, R., Buykx, L., Hyde, S., Petrie, H. (2011) Ageing and the Kitchen: a study of everday object interactions, Include 2011, London, UK
- Lau, H.K., Bate, I., Cairns, P., Timmis, J. (2011) Adaptive data-driven error detection in swarm robotics with statistical classifiers, Robotics and Autonomous Systems, 59(12), 1021-1035
- Montano, G., McDermid, J., Cairns, P. (2011) Effective Naturalistic Decision Support for Dynamic Reconfiguration Onboard Modern Aircraft, Conf. on Naturalistic Decision Making, NDM 2011, Orlando FL
- Newell, C., Edwards, A., Cairns, P. (2011) 'Liveness' in human-machine interaction. Int. J. of Performance Arts and Digital Media, 7(2),221-237
- Petrie, H., Power, C., Cairns, P. (2011) Using card sorts for understanding website information architectures: technological, methodological and cultural issues, Interact 2011, Lisbon, Portugal
- Ribeiro, R., Kimble, C., Cairns, P. (2011) Some first step in the search for 'hidden' communities of practice within electronic networks. J. of Organisational Transformation and Social Change, 8(2), 183-197
- Wiseman, S., Cairns, P., Cox, A.L. (2011) A taxonomy of number error, BCS HCI 2011
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2010 |
- Blythe, M., Cairns, P. (2010) Tenori-on Stage: YouTube As Performance Space. ACM NordiCHI 2010, 72-81
- Calvillo-Gamez, E., Cairns, P., Cox, A.L. (2010) Assessing the core elements of the gaming experience. In Bernhaupt, R. (ed) Evaluating user experience in games, Springer, 47-71
- Colton, S., Torres, P., Gow, J., Cairns, P. (2010) Experiments in Objet Trouve browsing. Int. Conf. on Computational Creativity X, Lisbon.
- Foster, D., Blythe, M., Cairns, P., Lawson, S. (2010) Competitive Carbon Counting: Can Social Networking Sites Make Saving Energy More Enjoyable?, ACM CHI Extended Abstracts 2010, 4039-4044
- Gow, J., Cairns, P., Colton, S., Miller, P., Baumgarten, R. (2010) Capturing player experiences with post-game commentaries. Computer Games, Multimedia and Allied Technology, CGAT 2010
- Hodhod, R., Kudenko, D, Cairns, P. (2010) Character Education
Using Pedagogical Agents and Socratic Voice. Proc. 23rd Int. FLAIRS Conference (FLAIRS 2010)
- Hodhod, R., Kudenko, D, Cairns, P. (2010) Adaptive Serious Games
and Developing Metacognitive Skills. AI & Games Symposium, AISB'10
- Ribeiro, R., Kimble, C., Cairns, P. (2010) Quantum Phenomena in Communities of Practice. Int. J. of Information Management, 30(1), doi: 10.1016/j.ijinfomgt.2009.11.003
- Sanders, T., Cairns, P. (2010) Time perception, immersion and music in videogames. BCS HCI 2010 Awarded best paper at the conference
- Sulaiman, S., Blandford, A., Cairns, P. (2010) Haptic Experience and the Design of Drawing Interfaces. Interacting with Computers, 22(3), 193-205
- Thimbleby, H., Cairns, P. (2010) Reducing number entry errors: solving a widespread serious problem. Journal of the Royal Society Interface, 7(51), 1429-1439
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2009 |
- Blythe, M., Cairns, P. (2009) Critical Methods and User Generated Content: the iPhone on YouTube. ACM Conf. on Human Factors in Computing Systems, CHI 2009, 1467-1476
- Cairns, P., Blythe, M. (2009) Research Methods 2.0: doing research using virtual communities. In Zaphiris, P., Ang, J. (eds) Social Computing and Virtual Communities, Chapman & Hall, 37-67
- Craft, B., Cairns, P. (2009) Sketching Sketching: Outlines of a Collaborative Design Method. In Proc. of BCS HCI 2009, 65-72
- Calvillo-Gamez, E., Cairns P. (2009) Pulling the strings: a theory of puppetry for the gaming experience. In Gunzel, S., Liebe, M., Mersch, D. (eds) Proc. of the Philosophy of Computer Games 2008, Potsdam University Press, 308-323
- Calvillo-Gamez, E., Cairns, P., Cox., A. (2009) From the Gaming Experience to the Wider User Experience. In Proc. of BCS HCI 2009, 520-523
- Jennett, C., Cox, A., Cairns, P. (2009) Investigating Computer Game Immersion and the Component Real World Dissociation, ACM Conf. extended abstracts on Human Factors in Computing Systems, CHI 2009, 3407-3412
- Hodhod, R., Kudenko, D, Cairns, P. (2009) AEINS: Adaptive Edu-
cational Interactive Narrative System to Teach Ethics. Workshop on Intelligent Educational Games, 14th Int. Conf. on AI in Education (AIED09)
- Hodhod, R., Kudenko, D, Cairns, P. (2009) Educational Narrative
and Student Modeling for Ill-Defined Domains. 14th Int. Conf. on AI for Education (AIED'09).
- Hodhod, R., Kudenko, D, Cairns, P. (2009) Serious Games to Teach
Ethics. Proc. of AI and Games Symposium, AISB'09
- Jennett, C., Cox, A., Cairns, P. (2009) Being 'in the game.' In Gunzel, S., Liebe, M., Mersch, D. (eds) Proc. of the Philosophy of Computer Games 2008, Potsdam University Press, 210-227
- Newman, W., Button, G., Cairns P. (2009) Pauses in doctor-patient conversation during computer use: The design significance of their duration timeframes and accompanying topic changes. Int. J. of Human-Computer Studies Accepted Manuscript: doi:10.1016/j.ijhcs.2009.09.001
- Ribiero, R., Kimble, C., Cairns, P. (2009) Quantum-CoPs: When Communities of Practice Resemble Physics, Proc. of 14th UKAIS Conference, April 2009, Oxford
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2008 |
- Attfield,S., Blandford, A., Dowell, J., Cairns, P. (2008) Uncertainty-tolerant design: Evaluating task performance and drag-and-link information gathering for a news writing task. Int. J. of Human-Computer Studies, 66(6), 410-424
- Cairns, P. (2008) Immersion in videogames. uiGarden webpage
- Cairns, P. (2008) On measuring the gaming experience. Interfaces, 76 (Autumn 2008), 12-13
- Cairns, P., Cox, A., eds (2008) Research Methods for Human-Computer Interaction Cambridge University Press Buy it
- Cairns, P., Thimbleby, H. (2008) Affordance and symmetry in user interfaces.The Computer Journal, 51(6), 650-661
- Cox, A., Cairns, P., Walton, A., Lee, S. (2008) Tlk or txt? Using voice input for SMS composition. Personal and Ubiquitous Computing, 12(8), 567-588
- Cox, A.L., Cairns, P., Thimbley, H., Webb, N. (2008) Research methods for HCI. Tutorial in Abuelmaatti, O., England, D. Proc. of HCI 2008, vol. 2, 221-222 webpage
- Craft, B., Cairns, P. (2008) Directions for Methodological Research in Information Visualization. IV'08: Int. Conf. on Information Visualisation, London.
- Calvillo-Gamez, E., Cairns, P., Blandford, A. (2008) Assessing the Gaming Experience using Puppetry. Evaluating User Experience in Games workshop at ACM CHI 2008.
- Faisal, S., Craft, B., Cairns, P., Blandford, A. (2008) Internalization, qualitative methods, and evaluation. BELIV'08:
BEyond time and errors: novel evaLuation methods for Information Visualization workshop at ACM CHI 2008
- Jennett, C., Cox, A., Cairns, P. (2008) Being "in the game". Philosophy of Computer Games Conf. Potsdam, Germany.
- Jennett, C., Cox, A.L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., Walton, A. (2008). Measuring and Defining the Experience of Immersion in Games. International Journal of Human Computer Studies, 66(9), 641-661
- Li, S.Y.W., Blandford, A., Cairns, P., Young, R.M. (2008) The effect of interruptins on postcompletion and other procedural errors: an account based on the activitation-based goal memory model. J. of Experimental Psychology: Applied, 14(4), 314-328
- Oshylansky, L., Cairns, P., Sasse, A., Harrison, C. (2008) The challenges faced by academia preparing students for industry: what we teach and what we do. Workshop in Abuelmaatti, O., England, D. Proc. of HCI 2008, vol. 2, 203-204 webpage
- Schiller, J., Cairns, P. (2008) There's always one! Modelling outlying user performance. ACM Conf. on Human Factors in Computing Systems, CHI 2008, ACM Press.
- Seah, M., Cairns, P. (2008) From Immersion to addiction in videogames. In England, D. and Beale, R. Proc. of HCI 2008, vol 1 BCS, 55-63. Awarded best long paper at the conference
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2007 |
- Cairns, D., Marshall, J., Cairns, P., Dipper, L. (2007) Event processing through naming: investigating event focus in a person with aphasia. Language and Cognitive Processes 22(2), 201-33
- Cairns, P. (2007) HCI. . . not as it should be: inferential statistics in HCI research. In Ball, L.J., Sasse, M.A., Sas, C. et al Proc. of HCI 2007, vol 1 BCS, 195-201
- Cairns, P., Gow, J. (2007) Integrating searching and authoring in Mizar. J. of Automated Reasoning 39(2), 141-160
- Gow, J., Cairns, P. (2007) A digital library based on Mizar. In Fourteenth Workshop on Automated Reasoning (ARW 2007), Imperial College, London.
- Gow, J., Cairns, P. (2007) Closing the Gap Between Formal and Digital Libraries of Mathematics. Studies in Logic, Grammar and Rhetoric 10(23), 249-26
- Faisal, S., Cairns, P., Blandford, A. (2007) Challenges of evaluating the information visualization experience. In Ramduny-Ellis, D., Rachovides, D. Proc. of HCI 2007, vol 2, BCS, 167-170
- Faisal, S., Cairns, P., Blandford, A. (2007) Building for user not for experts: Designing a visualization of the literature domain. Eleventh Int. Conf. on Information Visualisation, Zurich.
- Oshlyansky, L., Cairns, P., Thimbleby, H. (2007) Validating the unified theory of acceptance and use of technology (UTAUT) tool cross-culturally. In Ramduny-Ellis, D., Rachovides, D. Proc. of HCI 2007, vol 2 BCS, 83-86
|
2006 |
- Bianchi-Berthouze, N., Cairns, P., Cox, A., Jennett, C.,
Kim, W. W. (2006) On posture as a modality for expressing and
recognizing emotions. Emotion and HCI workshop at BCS
HCI London, September, 2006
- Cairns, P., Gow, J. (2006) Literate proving: presenting and
documenting formal proofs. In Kohlhase, M., 4th Int. Conf. on
Mathematical Knowledge Management, MKM 2005, Springer LNCS
3863, 159-173
- Cairns, P., Cox, A., Berthouze, N., Dhoparee, S.,
Jennett, C. (2006) Quantifying the experience of immersion in
games. Cognitive
Science of Games and Gameplay workshop at Cognitive Science
2006, Vancouver, July, 2006
- Colton, S., Torres, P., Cairns, P., Sorge, V. (2006) Managing automatically formed mathematical theories. In Borwein,
J., Farmer, W.M. (eds) 5th Int. Conf. on Mathematical
Knowledge Management, MKM 2006, Springer, LNAI 4108,
237-250
- Cox, A., Cairns, P., Berthouze, N., Jennett, C. (2006) The Use of
Eyetracking for Measuring Immersion What have eye movements
told us so far? workshop at Cognitive Science
2006, Vancouver, July, 2006
- Craft, B., Cairns, P. (2006) Using Sketching to Aid the Collaborative
Design of Information Visualisation Software - A Case Study.
HWID '06 Human Work Interaction Design Madeira, Portugal
13-15 Feb. 2006
- Craft,B., Cairns, P. (2006) Using sketching to support
visualisation design. Combining
Visualization and Interaction to Facilitate Scientific
Exploration and Discovery workshop atBCS HCI, London,
September 2006
- Faisal, S., Cairns, P., Blandford, A. (2006) Developing User Requirements for Visualizations of Literature Knowledge Domains. 10th International Conference on Information Visualisation,
London, UK. 5-7 July 2006
- Faisal, S., Cairns, P., Blandford, A. (2006) Subjective
Information Visualizations. Combining
Visualization and Interaction to Facilitate Scientific
Exploration and Discovery workshop atBCS HCI, London,
September 2006
- Gow, J., Thimbleby, H., Cairns, P. (2006) Automatic critiques of interface modes. In Harrison, M., Design
Specification and Verification of Interactive Systems, DSVIS
05, Springer LNCS 3941, 201-212
- Li, S., Cox, A., Blandford, A., Cairns, P., Young, R.,
Abeles, A. (2006) Further investigations into
post-completion error: the effects of interruption position and
duration Cog Sci 2006, Vancouver, July, 2006
- Newman, W, Cairns, P. (2006) Modelling computer-related
disengagement from collaboration in meetings. CSCW 2006:
Collaboration over paper and digital documents workshop,
Banff, Canada, November, 2006
- Oshlyansky, L., Cairns, P., Thimbleby, H. (2006) A
cautionary tale: Hofstede's VSM revisited. In Fields, B.,
Stockman, T., Valgerour Nickerson, L., Healey, P. (eds)
Proc. of HCI 2006, vol 2, 128-132
- Turner, N., Cairns, P., Jones, M. (2006) Dispersing the
interactivity: mobiles and electronic programme
guides. Investigating new user experience challenges
workshop at ACM CHI 2006 Montreal, April, 2006
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2005 |
- Belavkin, R., Blundell, B., Cairns, P., Huyck, C.,
Mitchell, I., Stockman, T. (2005) Management Support
Systems. Middlesex University Press
- Cairns, P. (2005) Alcor: A user interface for
Mizar. Mechanized Mathematics and its Applications,
4(1), 83--88
- Cha, H., Oshlyansky, L., Cairns, P. (2005) Mobile phone
preferences and values: the UK vs Korea. IWIPS '05:
Int. Workshop on Internationalisation of Products & Systems,
Amsterdam, Netherlands
- Chawda, B., Craft, B, Cairns, P., Rueger, S., Heesch,
D. (2005) Do Attractive Things Work Better? An Exploration of Search Tool Visualisations. In MacKinnon, L., Bertelsen, O.,
Bryan-Kinns, N., Proc. of HCI 2005, vol 2, BCS Press,
46-51
- Cheng, K., Cairns, P. (2005) Behaviour, realism and
immersion in games. ACM Conf. on Human Factors in Computing
Systems, CHI 2005, ACM Press, 1272-1275
- Craft, B., Cairns, P. (2005) Beyond guidelines: what can we
learn from the visual information seeking Mantra. IV'05:
Int. Conf. on Information Visualisation, London
- Faisal, S., Cairns, P., Craft, B. (2005) InfoVis Experience Enhancement though Mediated Interaction. ICMI '05 Workshop on Multimodal
Interaction for the Visualization and Exploration of Scientific
data, Lake Como, Italy
- Hamer-Hodges, D., Li, S. Y. W, Cairns, P. (2005) Cueing hyperlinks in auditory interfaces. ICAD '05: Int. Conf. on
Auditory Display, Cork, Eire
- Haywood, N., Cairns, P. (2005) Engagement with an interactive museum exhibit. In McEwan, T., Gulliksen, J.,
Benyon, D. (eds) Proc. of HCI 2005, vol 1,
Springer-Verlag, 113-130
- Li, S. Y. W., Blandford, A., Cairns, P., Young, R. M. (2005)
Post-completion errors in problem-solving. Proc. of Cognitive
Science Conf., Stresa, Italy
- Vasalou, A., Oshlyansky, L., Savakis K., Cairns,
P. (2005). Human-Moderated Remote User Testing: An empirical
evaluation. Proc. of HCI International, Lawrence Erlbaum
Assoc.
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2004 |
- Ben-Dov, M., Wu, W., Cairns, P., Feldman, R. (2004)
Improving knowledge discovery by combining text-mining and link
analysis techniques. SIAM Int. Conf. on Data Mining
- Brown, E., Cairns, P. (2004) A grounded investigation of
immersion in games. ACM Conf. on Human Factors in Computing
Systems, CHI 2004, ACM Press, 1297-1300
- Cairns, P., Gow, J. (2004) Using and parsing
Mizar. Electronic Notes in Theoretical Computer Sci.,
93, 60-69
- Cairns, P. (2004) Informalising formal mathematics:
searching the Mizar library. In Asperti, A., Bancerek, G.,
Trybulec, A. (eds) Third Int. Conf. on Mathematical Knowledge
Management, LNCS 3119, Springer-Verlag, 58-72
- Cairns, P., Wali, S., Thimbleby, H. (2004) Evaluating a
novel calculator interface.In Dearden, A. & Watts, L., eds
(2004) Proc. of HCI 2004, vol 2, Research Press, 9-12
- Gow, J., Thimbleby H., Cairns, P. (2004) Misleading
behaviour in interactive systems. In Dearden, A. & Watts, L.,
eds, Proc. of HCI 2004, vol 2, Research Press, 33-36
- Oshlyansky, L., Cairns, P., Foy, K. (2004) User-centred
design and the Japanese user. IWIPS '04: Int. Workshop on
Internationalisation of Products & Systems, Vancouver, Canada
- Oshlyansky, L., Thimbleby, H., Cairns, P. (2004) Breaking
Affordance: culture as context. Third Nordic ACM Conf. on
Human-Computer Interaction, NordiChi 2004, 81-84
- Ravid, U., Cairns, P. (2004) The design development of a mobile alert for the Deaf and hard of hearing. Poster at 2AD,
Second Int. Conf. on Appliance Design
|
2003 |
- Cairns, P., Gow, J., Collins, P. (2003) On dynamically
presenting a topology course. Annals of Mathematics and
Artificial Intelligence, 38, 91--104
PDF
- Cairns, P., Gow, J. (2003) A theoretical analysis of
hierarchical proofs. In Asperti, A., Buchberger, B., Davenport,
J.H., eds, Second Int. Conf. on Mathematical Knowledge
Management, LNCS 2594, Springer Verlag, 175-187
PDF
- Goguadze, G., Melis, E., Ullrich, C., Cairns, P. (2003)
Problems and solutions for markup to mathematical examples and
exercises. In Asperti, A., Buchberger, B., Davenport, J. H.,
eds, Second Int. Conf. on Mathematical Knowledge
Management, LNCS 2594, Springer Verlag, 80-92
- Lock, D., Cairns, P. (2003) Exploiting innate rhythm in a
ringtone composer. In Gray, P., Johnson, H., O'Neill, E.,
eds,Proc. of HCI 2003, vol 2, Research Press, 53-56
PDF
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2002 |
- Cairns, P., Gow, J. (2002) Automated deduction systems for
real mathematicians. Second Workshop on the Role of Automated
Deduction in Mathematics, Copenhagen, Denmark
PDF
- Thimbleby, H., Blandford, A., Curzon, P., Cairns, P., Jones,
M. (2002) User interface design as systems design. In Faulkner,
X., Finlay, J., d'Etienne, F., eds, Proc. of HCI 2002, vol
1, Springer Verlag, 281-301
PDF
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2001 |
- Cairns, P., Huyck, C., Mitchell, I., Wu, W. (2001) A
comparison of categorisation algorithms for predicting the
cellular localization of proteins. DEXA Management of
Information on the Web, MIW 2001, 296-300
PDF
- Cairns, P., Gow, J. (2001) Interactive presentations of
mathematics: a position paper. Automated Reasoning Workshop,
AISB, York, UK
- Thimbleby, H., Cairns, P., Anderson, S. (2001) Reply to
`Comments on a Virus Paper’ by E. Makinen. The Computer
Journal, 43(3), 444-458
- Thimbleby, H., Cairns, P., Jones, M. (2001) Usability
analysis with Markov models. ACM Trans. on Computer Human
Interaction, 8(2), 99-132
PDF
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Before 2000 |
- Cairns, P. (1999) Enumerated types in Java. Software -
Practice and Experience, 29(3), 291-297
PDF
- Cairns, P. (1996) Cohesion in topological
spaces. Topology Proceedings, 25
- Cairns, P. (1995) Boundary metrizability. Spring Topology
Conference, Delaware, USA
- Cairns, P. (1995) Boundary properties and construction
techniques in general topology, DPhil Thesis, Oxford
University
PDF
- Thimbleby, H., Cairns, P., Anderson, S. (1998) A framework
for modelling trojans and computer virus infection. The
Computer Journal, 41(7), 444-458
PDF
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