Mark Blythe
More Funology
Beyond Fun. John M. Carrol
Q & A With Patrick Jordan. Mark Blythe
Technology as Experience. John McCarthy & Peter Wright
Q & A With Don Norman. Mark Blythe & Marc Hassenzahl.
Emotions can be Quite Ephemeral. We Cannot Design Them. Marc Hassenzahl
How can we Design User Interfaces to be More Fun? Designing for Fun. Ben Shneiderman
Pastiche Scenarios. Mark Blythe
Cultural Probes and the Value of Uncertainty. William Gaver, Andrew Boucher, Sarah Pennington & Brendan Walker
LOL: Humour Online. Jeffrey T. Hancock
Freedom of Fun, Freedom of Interaction. Stephan Wensveen, Kees Overbeeke & Tom Djajadiningrat
It Felt Like Clown Sparkles. Kristina Anderson
Taking Fun Seriously. Alan Dix
What Sounds Do People Love & Hate? Jonathan Effrat, Lisa Chan, B.J. Fogg & Ling Kong
Feeling Lucky? Emotions and Information Seeking James Kalbach
Connecting Mother & Son: A Design Using Routine Affective Rituals. Wouter van der Hoog, Jan Pieter Stappers and Ianus Keller
Beyond Usability in Games. Randy Pagulayan and Keith Steury
Computer Games as Interfaces. Dennis L. Chao
Narrative Construction as Play. Brenda Laurel
Human Computer (Sexual) Interaction. Mark Blythe and Mark Jones
The Age of Auspicious Computing? Ethnographic Accounts of Religion and New Technology. Genevieve Bell