Mark Blythe

More Funology

Positions

Beyond Fun. John M. Carrol

Q & A With Patrick Jordan. Mark Blythe

Technology as Experience. John McCarthy & Peter Wright

Q & A With Don Norman. Mark Blythe & Marc Hassenzahl.

Emotions can be Quite Ephemeral. We Cannot Design Them. Marc Hassenzahl

How can we Design User Interfaces to be More Fun? Designing for Fun. Ben Shneiderman

Inspiration

Pastiche Scenarios. Mark Blythe

Cultural Probes and the Value of Uncertainty. William Gaver, Andrew Boucher, Sarah Pennington & Brendan Walker

Humour

LOL: Humour Online. Jeffrey T. Hancock

Design

Freedom of Fun, Freedom of Interaction. Stephan Wensveen, Kees Overbeeke & Tom Djajadiningrat

It Felt Like Clown Sparkles. Kristina Anderson

Taking Fun Seriously. Alan Dix

What Sounds Do People Love & Hate? Jonathan Effrat, Lisa Chan, B.J. Fogg & Ling Kong

Feeling Lucky? Emotions and Information Seeking James Kalbach

Connecting Mother & Son: A Design Using Routine Affective Rituals. Wouter van der Hoog, Jan Pieter Stappers and Ianus Keller

Games

Beyond Usability in Games. Randy Pagulayan and Keith Steury

Computer Games as Interfaces. Dennis L. Chao

Narrative Construction as Play. Brenda Laurel

Elephants

Human Computer (Sexual) Interaction. Mark Blythe and Mark Jones

The Age of Auspicious Computing? Ethnographic Accounts of Religion and New Technology. Genevieve Bell

SPECIAL ISSUE OF INTERACTIONS MAGAZINE