Knowledge-Based Reinforcement Learning (partially with QinetiQ), 2006-present.
Directed Emergent Drama, 2008-present.
Distributed Reinforcement Learning for Network Intrusion Detection, 2005-present.
Interactive Narrative Generation for Education of Cititzenship and Ethics, 2007-2010.
Dilemma-Based Interactive Narrative Generation for Interactive Entertainment, 2005-2010.
Sensor Planning and Management (SIPAM): Knowledge-Based Reinforcement Learning for unmanned vehicles (with MoD/QinetiQ), 2006-2009.
Statistical Analysis of Ant-Colony Optimization Algorithms 2004-2008.
Adaptive Agents for Agile Teamwork: Development of a team support system (with MoD/QinetiQ), 2003-2006.
Data Mining for Football Commentary Generation for the Championship Manager Game (with Beautiful Games Studios), 2008 – 2009.
Data Mining of Clickstreams to Improve Web Site Design, 2003-2007.
Hybrid Team AI for Squad-based Computer Games (with Eidos), 2004-2005.
Parallel Reinforcement Learning, 2003-2006.
Stereotype-based User Modelling for Information Filtering (with QinetiQ), 2002-2006.
Reinforcement Learning of Coordination in Cooperative Multi-Agent Systems, 2001-2005.
Automated Mediation for Group Decision Making (with DFKI), 2001.
Ontology-Based Constructive Induction, 1999-2000.
Constructive Induction for Sequence Categorization, 1995-1998.
Representation of Actions in Description Logics, 1991-1993.