Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë
have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies.
This make-believe land helps the four escape from a harsh reality:
Charlotte and Emily are being sent away to a dangerous boarding school.
But then something incredible happens: a train whisks them all away to a real Glass Town,
and the children trade the moors for a wonderland all their own.
This is their Glass Town, exactly like they envisioned it … almost.
They certainly never gave Napoleon a fire-breathing porcelain rooster instead of a horse.
And their soldiers can die; wars are fought over the potion that raises the dead.
When Anne and Branwell are kidnapped, Charlotte and Emily must find a way to save their siblings.
Can two English girls stand against Napoleon’s armies?
And if he escapes Glass Town, will England ever be safe again?